#tutorial

#tutorial #howto #chathouse3d #tipsandtricks

Getting The Most Out Of Chathouse 3D Roulette
A series by Professor D.T. Bear (DireTeddyBear)

Quick Tip: In Automatch, to get the earliest indication of an impending visitor, keep an eye on the Pose panel. The first thing that happens is the integration of the Poses between the characters. You'll see the Available Poses change before the visitor is otherwise visible.

Hi everybody !!!

Here is a tutorial for the new lobby of Chathouse 3D
think to click on "show details" to read the descriptions to follow !!!

Have fun !!!

@Sophie

#Chathouse3d
#Chathouse
#Beginnersadvice
#Tutorial

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#tutorial #howto #chathouse3d #tipsandtricks

Getting The Most Out Of Chathouse 3D Roulette
A series by Professor D.T. Bear (DireTeddyBear)

In this series we will delve into various aspects of the Chathouse 3D Roulette (C3R) interface panel and it's many settings. By explaining more fully how these controls work, we hope to elevate the game and allow people to have even more fun during C3R encounters. We'll also cover other subjects, like the one below:

3) Poses

This games lives and breathes in its Poses. They determine what you do, and who you do it to. There are some things about Poses you should know, because once they are on your menu, they are there to stay.

And that’s the first thing. Pose additions are permanent. At present, there’s no way to enable/disable Poses. So if you get one you don’t like, it’s there anyway. Now, this doesn’t stop someone from Gifting you a Pose, but you *can* control which ones you buy.

Now, there are two main pose types, Standard and Universal. The Standard Poses aren’t labeled Standard, but I’ll talk about them this way just to differentiate them from the Universals. And some Poses are Universal without being labeled that way. Most of the Universals have a blue background, but not all of them. Standard poses have a set place for male and female characters. The silver person is the male, while the gold person is the female. Universal Poses allow you to take either position, regardless of which sex you character happens to be. With these, once you choose that Pose, a small window pops up allowing you to pick which part you wish to take. There’s a cumshot Pose that works this way.

Now, some more about Universals. Depending on how you have your preferences set, some of these will not work right for you. In the Pose preferences, you have the ability to disable Strap-On Poses for females and Passive Anal poses for males. If you have these disabled, you won’t be able to join a Pose that goes against these choices. So, someone can start a Pose and it won’t show on your menu. In non-bandage Universal Poses, if you are male and you choose the gold side, that means a Strap-On for the female.

Also, some of the Poses that have this choice aren’t necessarily male-female in nature, specifically the bondage Poses. These are set as the silver being the dominant and gold as being the submissive. For these, Standard Poses are more about if you only like playing the dom or the sub, not about being male or female. Universals are about being able to play both the dominant and the submissive, depending on your mood. This is an important distinction! If you are a male character who like being submissive, or a female character who like being dominant, you’ll need the Universal versions.

If you aren’t sure what type of Pose you are looking at, check the tags. The Poses that allow Strap-On play list Femdom and Gay in their list of tags. Also, if Pose has the Fetish tag, that means it requires a piece of Fetish furniture to use. The standing and kneeling player bondage pose is the only bondage pose that doesn’t need specific furniture. Watch this one closely when purchasing! The only way to identify the Standard from the Universal is by the tags. Make sure you buy the one that fits your preferences.

Being careful when purchasing Poses can help prevent uncomfortable situation for everyone involved. This is partially because the selections presented on the Pose menu in a given encounter are a combination of all the Poses owned by all players in the room. So someone might think you are into activities that you may not be, because now it shows up in the menu. And if they don’t have that Pose themselves, they know it comes from your Pose set. This can lead to misunderstandings. So, paying close attention to your Poses can reward you with more enjoyable play!

Extra Credit: Locations!
A quick word here about Locations. There are three main locations, Day Villa, Night Villa, and the infamous Fetish House. If you don’t own a given location, you can’t play there. It’s not like Poses, where you can use any Pose from any other player. You can only go into the Locations you yourself have. So, if you want to play in either the Night Villa or the Fetish House, you’ll need to buy it.

And you can also edit rooms to create your own customized locations. There’s a side effect, though. If you are playing Automatch in the current production version and you want to join a session, if you have a custom location selected you cannot join an existing game. It will start a new session in your custom room. To join an existing game you must have the standard room selected, be it Day Villa, Night Villa, or the Fetish House. This is true even if the game you want to join is in a custom room belonging to someone else. So, pay attention to the Location you choose as well!

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    Thank You

    created by egiryttoow 1 week ago Who liked this?

#tutorial #howto #chathouse3d #tipsandtricks

Getting The Most Out Of Chathouse 3D Roulette
A series by Professor D.T. Bear (DireTeddyBear)

In this series we will delve into various aspects of the Chathouse 3D Roulette (C3R) interface panel and it's many settings. By explaining more fully how these controls work, we hope to elevate the game and allow people to have even more fun during C3R encounters. We'll also cover other subjects, like the one below:

Part 2) How to Build Your Very Own Hot Tub

This was something I got the idea for when I saw someone try something similar in another edited room. I've done it slightly differently than they did, and I think it works very well.

You only need three RoomEdit objects to build your tub, two of which you already have. You'll also need a picture of water. I took a screenshot of the lagoon just to the side of the Villa. I tried using a picture of the pool. The tiles looked great, but it was odd to be able to see the bottom but not be able to see what's going on in the water. You'll understand what I mean later. Take a square picture, as the finished result will be square. Run the picture through Photoshop or some other editor, and stretch it to 1024 wide by 576 high. This is to fit in into the Picturewall. Picturewalls only render 1024x576 correctly. So, you start with a square picture, stretch it to Picturewall size and upload it to one of your MyShares. Copy the resulting link location and paste into the link location on the Picturewall when directed. Then, using scaling, stretch it back out to a square. Voila! You have your water's surface. If you like, you can copy the picture I used, it's in MyShares/Public, it's all sized and ready to go.

1) You'll need 4 chairs. You can use any chair, even the leather stool. Anything that supports the seated poses. After some experimentation, I recommend the regular white and yellow deck chairs. Whichever you choose, compare the height of the standard white leather chair to set your wardrobe height, the top of that chair gives you about the right height. After all, everyone will need a place to sit down. Among other things. Everything else is just to cover up the chairs.

2) You'll need 4 of the smaller wardrobes. I used the black ones from the Shop, but you could use the standard brown ones as well. These will form your walls.

3) You'll need a Picturewall. This is to hold the picture of the water.

OK, start by deciding where you want your tub to be. I put mine out on the deck in that square area by the palm tree, but you could place yours anywhere there's room.

Place the four chairs as if they were in the four corners of a square, facing inwards towards the center. Make sure they are all lined up where your tub will be, and there is enough space between them for the seated poses to room that people on opposite side aren't clipping each other. I use the angles 45, -45, 135, and -135.

Place one wardrobe between each set of chairs, and rotate them 90 degrees so they are sideways on the floor, with the doors facing in. Adjust the placement so that the following are true:
a) Each wardrobe has a dark line around the bottom on one end. When you scale it, this end remains static, and it will grow from the other end. So, place these dark lined ends in the corners of your box
b) The back of the wardrobe becomes the outer facing on your tub. So, you need to make sure they cover the corners of the two chairs that impinge on that side. This is a good time to adjust each chair so they impinge upon the walls the same distance.
c) The width of the wardrobe should be scaled all the way down to .5 on all four so they are the same thickness...
d) Set the height of the wardrobe by movement so it's a few pixels above the tops of the chairs
e) Scale the wardrobes to make them long enough to match up with the adjacent corners. Once they are long enough to match up, you can shift their position so the ends/corners all meet.

Once this is done, You have a frame around 4 chairs. You may need to adjust the height of the wardrobes a little bit so only 1 of those dark lines around the bottom show, preferably in the back corner.

Then, create your Picturewall. Create it right in the center of the frame. Rotate it 90 degrees so it is parallel to the ground. Now, Picturewalls have a front and a back. It is important that the Picturewall be set so the face is down, otherwise you won't be able to right-click through it to activate the chairs. To check it, you can only select the front with the mouse, not the back. And the back must be facing up. This is also a good time to stretch it back into a square, you can use the frame as a guide. Then raise it so it just covers the doors in inner sides of the wardrobes.

You are done! Enjoy your Hot tub! Now, to enter it, just right-click to open the pose menu for a chair!

  • avatar

    I re-shot the pictures so they match the latest construction improvements...

    created by DireTeddyBear 1 week ago Who liked this?
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    Also re-posted because I goofed and deleted the photo set used in the previous one. I shot new pictures of the improved process and didn't realize I couldn't replace it in the prior post.

    created by DireTeddyBear 1 week ago Who liked this?
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    Many Thanks @DireTeddyBear

    created by egiryttoow 1 week ago Who liked this?

#tutorial #howto #chathouse3d #tipsandtricks

Getting The Most Out Of Chathouse 3D Roulette
A series by Professor D.T. Bear (DireTeddyBear)

In this series we will delve into various aspects of the Chathouse 3D Roulette (C3R) interface panel and it's many settings. By explaining more fully how these controls work, we hope to elevate the game and allow people to have even more fun during C3R encounters. We'll also cover other subjects, like the one below:

Part 2) How to Build Your Very Own Hot Tub

This was something I got the idea for when I saw someone try something similar in another edited room. I've done it slightly differently than they did, and I think it works very well.

You only need three RoomEdit objects to build your tub, two of which you already have. You'll also need a picture of water. I took a screenshot of the lagoon just to the side of the Villa. I tried using a picture of the pool. The tiles looked great, but it was odd to be able to see the bottom but not be able to see what's going on in the water. You'll understand what I mean later. Take a square picture, as the finished result will be square. Run the picture through Photoshop or some other editor, and stretch it to 1024 wide by 576 high. This is to fit in into the Picturewall. Picturewalls only render 1024x576 correctly. So, you start with a square picture, stretch it to Picturewall size and upload it to one of your MyShares. Copy the resulting link location and paste into the link location on the Picturewall when directed. Then, using scaling, stretch it back out to a square. Voila! You have your water's surface. If you like, you can copy the picture I used, it's in MyShares/Public, it's all sized and ready to go.

1) You'll need 4 chairs. You can use any chair, even the leather stool. Anything that supports the seated poses. After some experimentation, I recommend the regular white and yellow deck chairs. Whichever you choose, compare the height of the standard white leather chair to set your wardrobe height, the top of that chair gives you about the right height. After all, everyone will need a place to sit down. Among other things. Everything else is just to cover up the chairs.

2) You'll need 4 of the smaller wardrobes. I used the black ones from the Shop, but you could use the standard brown ones as well. These will form your walls.

3) You'll need a Picturewall. This is to hold the picture of the water.

OK, start by deciding where you want your tub to be. I put mine out on the deck in that square area by the palm tree, but you could place yours anywhere there's room.

Place the four chairs as if they were in the four corners of a square, facing inwards towards the center. Make sure they are all lined up where your tub will be, and there is enough space between them for the seated poses to room that people on opposite side aren't clipping each other. I use the angles 45, -45, 135, and -135.

Place one wardrobe between each set of chairs, and rotate them 90 degrees so they are sideways on the floor, with the doors facing in. Adjust the placement so that the following are true:
a) Each wardrobe has a dark line around the bottom on one end. When you scale it, this end remains static, and it will grow from the other end. So, place these dark lined ends in the corners of your box
b) The back of the wardrobe becomes the outer facing on your tub. So, you need to make sure they cover the corners of the two chairs that impinge on that side. This is a good time to adjust each chair so they impinge upon the walls the same distance.
c) The width of the wardrobe should be scaled all the way down to .5 on all four so they are the same thickness...
d) Set the height of the wardrobe by movement so it's a few pixels above the tops of the chairs
e) Scale the wardrobes to make them long enough to match up with the adjacent corners. Once they are long enough to match up, you can shift their position so the ends/corners all meet.

Once this is done, You have a frame around 4 chairs. You may need to adjust the height of the wardrobes a little bit so only 1 of those dark lines around the bottom show, preferably in the back corner.

Then, create your Picturewall. Create it right in the center of the frame. Rotate it 90 degrees so it is parallel to the ground. Now, Picturewalls have a front and a back. It is important that the Picturewall be set so the face is down, otherwise you won't be able to right-click through it to activate the chairs. To check it, you can only select the front with the mouse, not the back. And the back must be facing up. This is also a good time to stretch it back into a square, you can use the frame as a guide. Then raise it so it just covers the doors in inner sides of the wardrobes.

You are done! Enjoy your Hot tub! Now, to enter it, just right-click to open the pose menu for a chair!

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    good work...i like it...

    created by Tamara-666 1 week ago Who liked this?
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    The only two loops that don't look right are the cunnilingus loop where you have to hold your breath, and the last loop in the seated cumshot because it all happens beneath the surface. Of course, the pool water doesn't interfere with the actual shot... you just can't see it.

    created by DireTeddyBear 1 week ago Who liked this?
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    hey that is super exactly what is missing here still a possibility to exchange over tips and
    Trix at the Room Editor more of it please

    created by CYBORC 1 week ago Who liked this?
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#Beginnersadvice #tutorial #howto #chathouse3d #tipsandtricks

Getting The Most Out Of Chathouse 3D Roulette
A series by Professor D.T. Bear (DireTeddyBear)

In this series we will delve into various aspects of the Chathouse 3D Roulette (C3R) interface panel and it's many settings. By explaining more fully how these controls work, we hope to elevate the game and allow people to have even more fun during C3R encounters.

Part 1) The Speed Control on the Pose Panel

One of the more elusive aspects of C3R is the Speed Control on the Pose Panel. It's that little slider control that appears as one of the additional controls once a pose is chosen, just below where you select which loop of a particular pose you desire.

Both partners have access to this control and it's additive in nature. The speed at which the characters perform the animation is the total of the settings on each partners control panel.

This means, to go at the slowest speed possible, both controls need to be set all the way to the left. Conversely, if both controls are set all the way to the right, the maximum speed can be achieved.

Upon starting an animation loop, this control automatically starts in the middle on both partner's panels. If only one of the partners operates the control on their end, while the other leaves it in the middle, they only have access to half of the possible speed adjustment.

This allows several effects. If you prefer slower action, by setting your control all or part of the way to the left, you are limiting how fast the other player can adjust the speed upwards. It's the same if you like faster action. By setting the control more to the right, you can limit other player's ability to slow things down.

It works best, however, when both players use their respective control together. This allows the maximum possible range of available speeds. You can go from a nasty, slow grind to a fast, jackhammer-like pounding. You can use this to feel out what the other player has set by taking note of the range your control allows.

It can also allow for a better level of interaction between players in addition to the chat or voice contact. Even if you partner doesn't speak the same language as you, everyone understands when you speed up or slow down.

The speed control is an excellent addition to the interaction between players. Everyone knows how it feels when you want to speed up, and the other person teases you by slowing down, or when someone increases their intensity at *just* the right moment, bringing you to that next level. It also provides a feeling of closeness when you can more directly control what you character is doing, and having the other player immediately see and feel the difference.

It can be used for other interactions as well. If the other player is, shall we say, holding their own in some fashion, they can allow you to remotely control their own personal activities by only moving as fast as their character is moving on-screen. Then, by moving your speed control one way or the other, you can control how fast or slow they are handling things. This can provide some rather fun situations, like the afore-mentioned teasing by slowing down when they want to speed up. You can end up hearing things like "Oh, you suck! I was so close!", or "Oh, god, yes! Faster! FASTER!".

So, play around with that speed control a bit during your next encounter. You may be pleasantly surprised at the results!

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    Great post, you should add # on it (Beginnersadvice tutorial howto chathouse3d tipsandtricks or what you want) like this one for example https://www.thri.xxx/profile/7977441/Beatrix69/3816753
    These tags helped me when started & i'm sure it'll encourage players for a better game's experience

    created by Tsuga 2 weeks ago
  • avatar

    Great idea! Done! Thanks!

    created by DireTeddyBear 2 weeks ago
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